![]() ![]() all resistances lowered by 50% to compensate additional resistanced from new item slots.Improved AI, Rogue surrounded with enemies will still keep shooting even when surrounded instead of being stucked and trying to run away.Rogues can now be equipped with Crossbows.Rogues can now be equipped with Boots, Gloves, Belts, Amulets and two rings.Normal Arrow attack is replaced with Magic Arrow skill.Skills: Magic Arrow, Multiple Shot, Guided Arrow Here are all changes I suggest:Ĭurrently there are two types, Fire and Cold version and I think there should be also Physical damage version of Rogue. Now they will together improve your ACT I, II and V mercenaries significantly and they are not just useless trash for you as sorceress. Like lets say you for example play sorceress and Death’s Sash and Death’s Gloves will drop eventualy on your playthrough. ![]() They would also have a lto more options how to equip them. ![]() I have few suggestions to make mercenaries more capable to help and not just support with auras as it is now in many cases. On other hand has game many items which are not being used on your characters, but these items would be usefull on mercenaries. They do it to some extent, but often strugle unless very well equipped. Mercenaries are important for solo play and if you play with mainly 1 element, mercenary should be there to provide different damage output to help you deal with enemies. Their survivability on Hell is quite poor unless they are very well equiped and they lack various weapon and equip options or their skill set is not great so only few mercs are used a lot. Mercenaries have several issues I would like to fix. ![]()
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